release_history:opus13_detailed:script_ide
Directory Opus 13 - Detailed release notes

  • Script Management dialog:
    • Dialog for managing scripts is now standalone instead of in Preferences.
    • The new Script Editor (see below) can be accessed double-clicking a script, or via the Edit button.
    • Cog buttons appear next to scripts that support configuration.
    • Changes in the dialog (e.g. disabling a script) take effect immediately. No need to click OK or Apply.
  • Script sharing:
    • Share button makes it easy to share your scripts. The selected script (either standalone or package) and any include files it needs will be bundled automatically into a Opus Script Install file.
    • Opus Script Install files can be installed via the dialog, or via Settings > Install Script from the main window. This also works with standalone scripts and script packages from older versions.
    • The script installer will warn you if a script requires a newer version of Opus, and displays a summary of commands and columns the script will add.
    • After installation, you can drag new commands or columns to a toolbar or file display from the Install Results dialog.
  • Script editor:
    • New, integrated editor for writing scripts and managing their resources.
    • Multi-document, tabbed interface.
    • Lets you edit standalone scripts, script packages, and their resources.
    • Built-in dialog and string (localization) resource editors.
    • Easily convert standalone scripts to packages.
    • Add and manage images, icon sets and help files within script packages.
    • Pre-supplied snippets list to add common code to your scripts via drag & drop or copy/paste.
    • You can add your own code to the snippets list for future reuse.
    • Option to use external text editor, if desired. (IDE monitors files for changes and updates automatically.)
  • Script modules:
    • Large scripts can now be split into multiple "modules", instead of a large file.
    • Module filenames must begin with the main script's name, followed by the module name and a .osm suffix.
    • Example: "MyScript.js" might have a module file called "MyScript.js.FirstModule.osm".
    • The Script IDE lets you create new modules for an existing script.
  • Include files:
    • Can be created via the New Script dialog.
    • "Include files" let you share code (e.g. helper functions) between separate scripts, without having multiple copies of the same code.
    • Include files must have a name beginning with "inc_".
    • Include files can implement the OnInitIncludeFile method to provide information about them to the user, but this is not required.
    • To use an include file from another script, add a line at the very top of the script: @include <includefile>.
    • The minimum required version of the include file can also be specified.
    • The Script IDE lets you select include files for scripts using a GUI, taking care of most details for you.
  • Commands:
    • Prefs INSTALLSCRIPT
    • Prefs SCRIPTS – Can open the Script Management dialog, select a script and (if applicable) open its configuration UI.
      • Script is specified by filename and usually uses a wildcard so it works whether the extension has ".txt" on the end or not.
      • The command editor can generate the proper command and wildcard for you.
      • Example: Prefs SCRIPTS=AlbumDoubleClick.vbs*
    • Prefs SCRIPTEDIT – Can open the Script IDE for a specified script.
      • Same filename and wildcards as Prefs SCRIPTS, above.
      • Example: Prefs SCRIPTEDIT=AlbumDoubleClick.vbs*
  • Miscellaneous:
    • When creating a new script, there is now the option to create it as a script package. (Packages allow multiple scripts and other resources to be included in a single file.)
    • By default, the New Script dialog now creates template code for commands and columns using the newer (Opus 12) OnAddCommands / OnAddColumns syntax.

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