~~Title: Resources ~~
You may have noticed in the section on [[script_dialogs|Script dialogs]] that scripts can have “resources” associated with them. This is XML-formatted data that provides resources to the script but doesn’t actually form part of the script code.
==Defining resources==
There are two ways a script can define resources:
* Script resources can be included at the end of the script code itself. A separator line marks the boundary between script code and resources, like this:
If BlahBlah Then
BlahBlah Blah
End If
==SCRIPT RESOURCES
Everything before the line `==SCRIPT RESOURCES` is considered part of the script code, and everything after it is the XML-formatted resources.
* Script resources can be loaded from an external file, or a raw XML string, using the **[[:reference:scripting_reference:scripting_objects:script|Script]].LoadResources** method. Note that if the script is included in a package the resource file must have //.odxml// as a file extension.
==Resource types==
There are two types of script resource currently in use, dialogs and strings. You generally don't need to edit the resources directly:
* In the script editor, resources are edited graphically using either the dialog or string editors and the XML definitions are hidden
* In the button editor, the resource definitions are split out onto a separate tab to make it easier to work with. You can edit dialogs using the GUI editor - only string resources in a button need to be edited as XML.