~~Title: Adding a new Internal Command ~~ This is an example of a [[..:script_add-ins|script add-in]] that adds a new internal command to Opus. This command, **SelectNewest**, selects one or more of the newest files in the current folder. You would use this by creating a new **.js** file in the //Script Addins// folder (type **/dopusdata/Script Addins** into the location field to find this). You could then create a button or hotkey to run the **SelectNewest** command just like any other internal Opus command. The basic procedure to add an internal command from a [[..:script_add-ins|script add-in]] is: * Either: * In the **[[:reference:scripting_reference:scripting_events:oninit|OnInit]]** event, create a **[[:reference:scripting_reference:scripting_objects:scriptcommand|ScriptCommand]]** object with the **[[:reference:scripting_reference:scripting_objects:scriptinitdata|ScriptInitData]].AddCommand** method. * Or, in the **[[:reference:scripting_reference:scripting_events:onaddcommands|OnAddCommands]]** event, create a **[[:reference:scripting_reference:scripting_objects:scriptcommand|ScriptCommand]]** object with the **[[:reference:scripting_reference:scripting_objects:addcmddata|AddCmdData]].AddCommand** method. * Initialize the properties of the **[[:reference:scripting_reference:scripting_objects:scriptcommand|ScriptCommand]]** object. At a minimum you must populate the **name** and **method** properties. * Create a separate function in your script-add in, with the **method** name you specified for the command. This will be your command's entry point. // Set the script type to JScript to use this script. // The OnInit function is called by Directory Opus to initialize the script add-in. function OnInit(initData) { // Provide basic information about the script by initializing the properties of the ScriptInitData object. initData.name = "Select Newest Files"; initData.desc = "Select the newest X files in the folder"; initData.copyright = "(c) 2016 Jonathan Potter"; initData.default_enable = true; // Create a new ScriptCommand object and initialize it to add the command to Opus. var cmd = initData.AddCommand(); cmd.name = "SelectNewest"; cmd.method = "OnSelectNewest"; cmd.desc = initData.desc; cmd.label = "Select Newest Files"; cmd.template = "NUMBER/N,FROM/K/N,NODESELECT/S"; } // Implement the SelectNewest command (this entry point is an OnScriptCommand event). // The name of this function must correspond to the value specified for the method property when the command was added in OnInit. function OnSelectNewest(scriptCmdData) { // scriptCmdData is a ScriptCommandData object, and it provides the raw command-line and a Func object. // The Func object contains an Args object, which in turn contains our parsed arguments (if any), usually preferable to using the raw command-line. // We use the got_arg object to test if an argument was provided, before reading its value. // First get the starting index to select from, from the FROM argument. Default to 0 (newest) if not supplied. iStartPos = 0; if ( scriptCmdData.func.args.got_arg.from ) iStartPos = scriptCmdData.func.args.from; // Next get the number of files to select, from the NUMBER argument. Default to 1 if not supplied. iNumber = 1; if ( scriptCmdData.func.args.got_arg.number ) iNumber = scriptCmdData.func.args.number; // The func.sourcetab property returns a Tab object representing the function's source tab. // We create an enumerator for files in the source tab (sourcetab.files). // To change this to operate on files and folders rather than just files, use sourcetab.all instead. var objEnum = new Enumerator( scriptCmdData.func.sourcetab.files ); // build an Array of the files so we can sort it. var objFiles = new Array(); i = 0; while (!objEnum.atEnd()) { objFiles[i++] = objEnum.item(); objEnum.moveNext(); } if (objFiles.length > 0) { // Sort the array by the "modify" property. // This will sort the file array in order from newest to oldest. objFiles.sort( function(a, b) { if (a.modify < b.modify) return 1; if (a.modify > b.modify) return -1; return 0; }); // By default we get given a Command object pre-filled for the current tab. // We can use that instead of creating our own, but we need to clear // out its list of files if it has one already. scriptCmdData.func.command.ClearFiles(); // Starting from the specified start position, add the requested number // of files to the command object. Because we have sorted the array from newest // to oldest, this will automatically add the newest files to the command. for ( i = iStartPos; i < objFiles.length && i < iStartPos + iNumber; i++ ) { scriptCmdData.func.command.AddFile( objFiles[i] ); } // Build the Select command line to run that will actually select the files. // The FROMSCRIPT argument is needed to select files from the command object. // The DESELECTNOMATCH argument is used to deselect all other files, unless the // script's NODESELECT argument was used. strCommand = "Select FROMSCRIPT"; if (!scriptCmdData.func.args.got_arg.nodeselect) strCommand += " DESELECTNOMATCH"; // run the Select command via the Command object's RunCommand method. scriptCmdData.func.command.RunCommand( strCommand ); } } \\